CD Projekt Purple remains to be attempting to comprise the harm from widespread experiences of main technical issues within the variations of Cyberpunk 2077 launched for the PS4 and Xbox One final month. To that finish, studio co-founder and CEO Marcin Iwinski right now tweeted a video message in search of to clarify the inner state of affairs main as much as the problematic launch.

“Regardless of good critiques on PC, the console model of Cyberpunk 2077 didn’t meet the standard normal we needed it to fulfill,” Iwinski stated within the message. “I, and your complete management group, are deeply sorry for this, and this video is me publicly proudly owning as much as that.”

Sifting via the stream

The core of the issue, Iwinski stated, was the “in-game streaming system” that Cyberpunk 2077 used to “feed” content material and sport mechanics to the engine with out frequent breaks for loading. That system needed to be “continuously improved” for last-gen consoles throughout improvement, Iwinski stated, so as to sustain with the “epic” look of the PC model (which noticed its graphics and different property scaled all the way down to work on extra restricted, older console {hardware}).

“Issues didn’t look tremendous troublesome at first, [but] I believe that point has confirmed we underestimated the duty,” Iwinski stated. “As a result of town is so packed and the disk bandwidth of old-gen consoles is what it’s, it continuously challenged us.”

Iwinski was much less direct about why these issues with the console variations weren’t found and both fastened or delayed earlier than launch. “Each change and enchancment wanted to be examined, and because it turned out, our testing didn’t present an enormous a part of the problems you skilled whereas enjoying the sport,” Iwinski stated. He added that communication issues attributable to the group working from house amid COVID-related restrictions meant some points received misplaced over video calls or emails.

“We noticed vital enhancements every day main as much as launch [and] actually thought we might ship within the day zero [version on consoles],” he stated.

Iwinski stated these late-in-development enhancements and fixed testing on consoles have been the explanation evaluate code for the console variations of the sport was not supplied to reviewers alongside PC code in early December. Whereas Iwinski stated console code was despatched out December 8 (later than was initially deliberate), Ars Technica was not supplied with any console model to check earlier than the sport’s launch on December 10 (a lot much less forward of the preliminary PC evaluate embargo on December 7).

Iwinski’s assertion additionally would not deal with the numerous (however less-than-game-breaking) bugs initially discovered within the PC model of the sport. As we said in our evaluate of the PC model, “non-hostile characters will stand immobile in midair, caught in a ridiculous T-pose, or tempo backwards and forwards in tight corridors for no purpose. Folks section out and in of existence earlier than my eyes. A crowded desk at a membership will characteristic one drink hovering within the fingers of an invisible patron.”

Shifting ahead

Along with three hotfixes already launched, Iwinski reiterated a promise for a significant replace dropping “inside 10 days” and one other vital replace “within the following weeks.” After that, the event group will deal with beforehand promised free DLC and free replace for PlayStation 5 and Xbox Sequence S/X-native variations of the sport, now anticipated within the second half of 2021.

Iwinski’s newest message follows a December convention name through which he admitted the CDPR management group “ignored the indicators in regards to the want for extra time to refine the sport on the bottom last-gen consoles.” Since that decision, the sport has been delisted from each the PlayStation and Xbox on-line shops and CD Projekt Purple has been confronted with a lawsuit from sad shareholders.


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