There’s a cause Gloomhaven (learn our 2017 overview) is so fashionable. There’s additionally a cause why half of my mates who personal a replica have opened it as soon as, stared in despair on the contents inside, and loosed a timid box-fart as they reassembled the bundle. “Extra is healthier!” could be true, particularly on the subject of preventing your approach by means of a dungeon. “Extra” means extra monsters, extra lessons, extra loot—even further kinds of stonework adorning the corridors. It additionally occurs to imply, you understand, extra. Extra to study. Extra to recollect. Extra to kind and preserve sorted. Gloomhaven mainly defines “extra.”
However now there’s Gloomhaven: Jaws of the Lion, the most important field to ever really feel small. With solely 4 lessons, a single (largely) linear marketing campaign, and a few intelligent quality-of-life enhancements, that is Isaac Childres’s try to make a Gloomhaven for the remainder of us. (Or the remainder of you, since I performed Gloomhaven till I used to be nicely and really sick of it.)
How does Childres go about streamlining a recreation so monolithic that it as soon as bestowed sentience upon a chimp? The reply is: simpler passage into the sport techniques, fewer parts, and a extra centered quest line. Let’s take these in flip, as a result of there’s extra to every than you may suppose, together with some drawbacks you might need to take into account if you happen to’re already interested in diving into Gloomhaven.
Tutorials get a nasty rap. I’m talking largely of video video games, the place tutorials have been a staple ever since we collectively determined we weren’t going to learn the handbook anymore. The issue is twofold: both the sport belabors the stuff we already know, like how to go searching and click on to shoot, or it fails to actually dissect all of the little subsystems that make the sport purr. A superb tutorial walks a tightrope between speaking right down to us like we’ve been residing in a cave for the previous fifteen years and assuming we maintain a PhD in Decoding Sport Design Intentions. Sure, I understand how to maneuver the mouse. No, I don’t know why my king is in love together with his organic sister. Meet me midway right here, recreation.
Jaws of the Lion is one of some trendy board video games to strive a tutorial. For essentially the most half, it is a success. The unique Gloomhaven didn’t precisely throw its gamers into whitewater rapids, however “deep finish” wouldn’t be an overstatement. Right here, the main focus is squarely on the good things: the sport’s novel card system reasonably than, say, the truth that you lose hit factors till you fall over.
Each flip is about choosing two of your hero’s playing cards. These playing cards decide the order you’ll transfer in, each relative to your fellow adventurers and the enemies crowding the desk, in addition to the strikes and assaults you’ll deploy. The rub is that you just’re required to make use of the highest half of 1 card, normally an assault or a spell, and the underside half of the opposite card, which helps you to reposition your self on the board. That may sound breezy, however the recreation shortly teaches you that spent playing cards are discarded, narrowing your choices till you’re compelled to take a breather.
Every of those ideas is taught over the course of the primary few eventualities. First, you learn to pair playing cards to maneuver and assault, then the way to navigate your atmosphere, handle the decks that regulate enemy actions, cost up parts to spice up your strikes, and at last the way to sq. off towards a miniboss. New playing cards and ideas trickle out with every battle, including choices with out swamping you. The place the primary situation features nearly like punching these dummies that fall over solely to pop again up into your face, by the sixth situation you’ll have a strong deal with on almost every little thing you’ll have to know to play Gloomhaven.
Right here’s the excellent news: it really works. After answering lots of of guidelines questions on the BoardGameGeek boards, Childres understands which ideas are second nature and which require reinforcement. The flipside is that this isn’t solely a tutorial for the sport’s guidelines. It’s additionally a tutorial for the way Jaws of the Lion must be performed. As in, by a single constant group. Ideally one which occurs to be affected person sufficient for the sport’s particularities, like selecting when to relaxation and who will breach that subsequent door. Oh, and you need to be advantageous enjoying the identical character for a really very long time.
That final level is one among Jaws of the Lion’s largest departures from Gloomhaven’s huge field, and it bears some rationalization. At first look, that is normal save-the-city fare. You’re huge rattling heroes, there are huge rattling monsters, and everyone knows the remaining. What units the sport other than its kin isn’t solely its card system, but additionally the way it approaches its characters, all of that are refreshingly imaginative.
My character was the Hatchet. Tall, furry, and horned, the Hatchet looks like your normal melee bruiser. Besides he isn’t. He’s a ranged warrior who throws hand-axes, tomahawks, cleavers, mattocks, and different hefty bladed implements whose names I’ve forgotten, usually putting a number of targets in the identical flip. Extra importantly, he strikes arduous, like he’s dealing melee injury as an alternative of flinging stuff across the room.
Over time, the Hatchet grows much more attention-grabbing. He has a well-liked blade that may be caught into a big monster for bonus injury after which trigger much more bonus injury each flip till the monster dies and the Hatchet reclaims his favourite. He additionally has a provide drop, which is akin to throwing a therapeutic crate into an opponent’s head so it could rebound to heal a good friend. Quite than enjoying the ranged warrior trope straight, he has methods and spells of his personal, all of which mark him as a succesful fighter in a number of respects.
And it’s a superb factor I appreciated enjoying as him, as a result of Jaws of the Lion solely supplies 4 heroes. It’s a slight spoiler to say exactly what number of lessons had been within the authentic recreation, so suffice it to say there have been extra, with a retirement system that permit gamers swap out their character for another person mid-campaign. Like just a few of Gloomhaven’s different concepts, this was typically cumbersome—one among my mates had a retirement objective he by no means appeared able to assembly—but it surely put the sport’s dedication to selection entrance and middle.
In contrast, Jaws of the Lion is essentially pared down. Don’t get me flawed, there are nonetheless loads of monsters to slay and maps to discover. In reality, gone are map tiles totally, changed by a marketing campaign guide that units up briskly by flipping to the right web page and placing just a few impediment and treasure tokens of their correct locations. This specifically is an enchancment, lowering the period of time spent digging for the proper tiles, equipment, and every little thing else whereas sacrificing, say, a situation generator or huge branching paths within the marketing campaign.
The emphasis on a marketing campaign guide explains each the enhancements and the constraints of Jaws of the Lion. Upon opening the field, there’s a setup sheet explaining the way to bag all of the monster parts. The very first web page of the rulebook has you arrange the primary situation. The character decks are sorted into small clusters of playing cards to ease gamers into the system. All the things is designed to get you over that preliminary hump and preserve you transferring by means of one situation after one other. Consider it like a drawbridge. The place beforehand you had been anticipated to swim the moat and climb the battlements, now you’re welcomed by means of the entrance gate.
But a few of what was so thrilling about Gloomhaven was that stiff problem, the joys of with the ability to declare you’d made that swim, survived that climb, and got here out the opposite aspect respiration. This isn’t “true gamer” cred I’m speaking about. It’s the enjoyment of plunging right into a system that’s playable however considerably overgrown, of discovering your personal enjoyment on this huge field of playthings.
The method of focusing can also be the method of narrowing. Jaws of the Lion is Gloomhaven made extra centered and extra slender. It is nonetheless cerebral, nonetheless intelligent, and nonetheless imaginative—and greatest for individuals who beforehand regarded the journey with intimidation reasonably than relish.